Doctor Who: The Celestial Toymaker


24 The Celestial Toymaker

.

The Celestial Toymaker is the seventh serial of Doctor Who Season 3. It was originally broadcast in four weekly parts from 2 to 23 April 1966. It was written by Brian Hayles and directed by Bill Sellars. It stars William Hartnell as the Doctor, Peter Purves as Steven Taylor, Jackie Lane as Dodo Chaplet, and Michael Gough as the Celestial Toymaker.

In a strange, silent realm ruled by the playful but cruel Toymaker, the Doctor is separated from his friends and forced to complete the fiendish Trilogic Game while Steven and Dodo must win a series of rigged children’s games against living dolls, clowns, and card figures; if they lose, they will become toys forever.

The mood is eerie and dreamlike, with simple rules hiding deadly traps, and the Toymaker’s calm voice always urging them to fail. It’s a story about wit, teamwork, and resisting temptation, as the travellers learn that the only way to escape is to outthink a host who changes the rules whenever he likes.

Most of the serial is missing from the BBC archives, with only Episode 4 surviving, but the story is known through audio recordings and reconstructions.

Set in a surreal dimension ruled by an immortal and powerful being called the Toymaker, the serial explores themes of illusion, control, and the struggle for freedom through a series of deadly games and puzzles.

Episode 1: The Celestial Toyroom

The TARDIS lands in a bright, impossible playroom. Walls shine like a toy shop. A smiling figure appears: the Celestial Toymaker. He freezes the Doctor, makes him almost invisible, and removes his voice. Only the Doctor’s hand can move. The Toymaker sets a challenge: the Doctor must play the Trilogic Game, moving pieces in a strict order until the puzzle is complete. If he fails, they will all stay here forever.

Steven and Dodo must reach the TARDIS by winning a series of children’s games. Their opponents are living toys and tricksters who obey the Toymaker. First come two clowns, Joey and Clara, who giggle and cheat while the rules change without warning. The Toymaker says losing players become his playthings (dolls on shelves, cards in boxes) kept for all time.

The Doctor studies the Trilogic board and senses a trap. Each move seems to make him less present, as if the game eats away at him. He tries to warn Steven and Dodo with gestures before the Toymaker hides him again. Steven demands fair play; Dodo insists on following the rules exactly.

Whistles blow. A curtain lifts. The first contest begins in the toyroom’s maze of props and chairs, while the Toymaker watches like a pleased child: and quietly prepares his next trick.

Episode 2: The Hall of Dolls

Steven and Dodo step from the toyroom into a long gallery lined with cabinets. Dolls, marionettes, tin soldiers, and puppets stare with painted eyes. Drums rattle by themselves. The Celestial Toymaker appears, freezes the Doctor at the Trilogic board again, and tells Steven and Dodo their next game waits in the Hall of Dolls. Lose, and they will join the shelves forever.

Two opponents arrive: a fussy toy soldier called Sergeant Rugg and a bustling nursery maid, Mrs Wiggs. They smile, bow, and cheat from the start. Today’s contest is “hunt the key.” The key to the next room is hidden somewhere in the hall; only fair play, “and perfect manners”, will find it. Traps snap: a jack-in-the-box lunges, strings drop like nets, glass cases lock by themselves, and a huge needle swings like a pendulum.

Rugg swaps labels on drawers; Wiggs moves signs and rings a bell to make the rules change mid-game. Steven keeps his temper and tests the floor for pressure plates. Dodo studies the dolls and notices one cabinet misted with breath. She tricks Wiggs into opening it “politely,” then snatches the key from a clockwork ballerina’s hand.

The Toymaker unfurls a new Trilogic move; the Doctor fades further. Steven and Dodo unlock the far door and run on, toward the next challenge, while the toys turn their heads to watch.

Episode 3: The Dancing Floor

The Toymaker advances another Trilogic move. The Doctor fades further, silent at the board. Steven and Dodo step into a glittering ballroom. Chandeliers shine, a band plays by itself, and a tiled floor gleams like a chessboard. Their opponents bow in card-patterned robes: a grand “king and queen” with a sly attendant who blows a whistle and calls the rules.

Today’s game is the dancing floor. They must cross the room to the exit door while the music plays. Only certain tiles are safe when a note sounds. A wrong step triggers traps: tiles slide, cold sparks snap at ankles, or a gust pushes them back to the start. The attendants cheat, changing the tempo and swapping the marker flags that show which squares are safe.

Steven tests the rhythm and counts beats aloud. Dodo studies the walls and spots a painted sequence of dance figures that matches the safe path. When the music speeds up, Steven claps the beat to keep time. When the whistle shrieks “change partners,” Dodo twirls past the queen to block her from switching the flags again.

Step by step they reach the far side. A bell rings; the exit door unlocks. In the toyroom, the Toymaker makes another Trilogic move and the Doctor grows fainter. Steven and Dodo run on toward the next challenge, knowing the final test is close.

Episode 4: The Final Test

Steven and Dodo face the last game: a life-size board with numbered squares, ladders, and traps. Their opponent is Cyril, a grinning schoolboy who cheats, swaps markers, and pushes. Squares tilt, soap makes footsteps slide, and hidden wires give shocks. Steven tests each step; Dodo reads the rules out loud so the Toymaker cannot change them. Cyril races ahead, jeers, then leaps to a forbidden square. It sparks. He cries out and falls. The path is clear.

They reach the TARDIS door, but the Toymaker laughs: only when the Doctor finishes his Trilogic Game may they leave. In the toyroom, the Doctor moves the last few pieces while the Toymaker boasts that the final move must be spoken in the Doctor’s own voice: and that when the game ends, his realm will collapse, destroying the TARDIS unless it has already gone.

The Doctor joins Steven and Dodo in the ship and thinks fast. He sets the TARDIS to mimic his voice on a delay. As the doors close, his recorded words give the final command to the Trilogic board. Outside, the Toymaker repeats the move, and his world shatters.

The TARDIS dematerialises safely. The Doctor says the Toymaker may rebuild someday, but for now the games are over. Steven and Dodo breathe with relief as the ship flies on.

Themes

Across its episodes, this serial is eerie, playful, and starkly theatrical: a bottle of riddles where losing means being turned into toys. It lacks the dramatic heft of The Aztecs or the epic sweep of The Daleks’ Master Plan, and some staging shows its seams, yet its strange, rule-bound world and Michael Gough’s poised menace give it a singular flavour.

On balance, it sits mid-tier nudging upper-mid for audacity: more distinctive than The Ark, if less consistently satisfying than The Crusade.

Its threads link neatly around it. Coming after The Ark and before The Gunfighters, it acts as a hinge from big-idea sci-fi to tonal experiment. Its god-game conceit foreshadows later metafictions like The Mind Robber. The doppelgänger tricks echo the identity play of The Massacre of St Bartholomew’s Eve.

The Toymaker himself seeds the template for cosmic tricksters who will haunt the series: eventually resurfacing far in the future in The Giggle. As an episode, it earns credit for turning puzzles into peril and for showing the First Doctor era could gamble on pure idea: and win just enough to be remembered.

.

This is a chapter from Craig Hill’s book “Doctor Who – The First Doctor”, chronicling every episode featuring the First Doctor. It is available on Amazon.

To view the list of other Doctor Who serials, please click this link

Doctor Who Episode Guides for Sale on Amazon

Step aboard the TARDIS and journey across the universe with every incarnation of The Doctor in this series of unofficial Doctor Who episode companions.

This collection of twelve books explores every televised adventure of the Time Lord’s lives.

Each volume in the series delves into a different Doctor’s era, offering detailed episode guides, behind-the-scenes insights, character profiles, and story synopses.

Once you have clicked the link, choose which book you want, and then whether you want to buy the Kindle (eBook) or Paperback versions.

Previews are available before you buy.

Visit the Australian Book and Language Studio

www.abls.com.au


Discover more from Craig Hill

Subscribe to get the latest posts sent to your email.

Leave a comment